User contributions
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- 21:38, 12 October 2017 (diff | hist) . . (+491) . . N Queue (Created page with "====== Game Queue ====== On this game you can enter the existing queues for games, or create a new one for a number of players and deadline advance that doesn't have a queue....") (current)
- 21:37, 12 October 2017 (diff | hist) . . (+462) . . N Rankings (Created page with "====== Player Rankings ====== This screen shows 4 lists ===== Ladder ===== A list of the top 25 players ===== Your scores, last 300 days ===== A list of your recent scores tha...") (current)
- 21:35, 12 October 2017 (diff | hist) . . (+96) . . N News (Created page with "====== News ====== This panel is for messages from the administrator to the rest of the players.") (current)
- 21:35, 12 October 2017 (diff | hist) . . (+294) . . N Games (Created page with "====== Game screen ====== The game screen is divided into two sections, on the left are the orders for the current phase, on the right will be some phase specific panels, whic...") (current)
- 21:34, 12 October 2017 (diff | hist) . . (+204) . . N Forum (Created page with "====== Forum ====== This panel acts as a message board for the game, where players can leave messages for one another. **Do not** post game issues or bugs here, email suprema...") (current)
- 21:33, 12 October 2017 (diff | hist) . . (+1,995) . . N Map (Created page with "====== Territories ====== The board is divided up into 92 different territories, home territories belonging to a superpower, neutral territories, seas and oceans. One extra h...") (current)
- 21:33, 12 October 2017 (diff | hist) . . (+2,729) . . N Gameparameters (Created page with "====== Game parameters ====== This panel lists all the game-level settings for the game you are in. Currently the available parameters are as follows: ^Parameter^Description^...")
- 21:32, 12 October 2017 (diff | hist) . . (+745) . . N Score (Created page with "====== Scoring ====== Each time a player is knocked out of a game, they receive a score. Average scores (from the last 300 days) are placed on the rankings page....")
- 21:32, 12 October 2017 (diff | hist) . . (+2,068) . . N Fortuna (Created page with "====== Fortuna ====== Fortuna are the "Acts of God" that happen in everyday Superpower life. Fortuna events will happen before all phases except Pay Salaries. Fortuna can c...") (current)
- 21:31, 12 October 2017 (diff | hist) . . (+1,551) . . N Defeat (Created page with "====== Defeating a Superpower ====== A Superpower is defeated if they no longer control any of their territories after phase processing and there are no redeploys or retaliat...") (current)
- 21:30, 12 October 2017 (diff | hist) . . (+166) . . N Victory (Created page with "====== Victory ====== You win when everyone else is dead, and you are not. There are no draws - but everyone can lose if there is a nuclear winter.") (current)
- 21:30, 12 October 2017 (diff | hist) . . (+1,821) . . N Technology (Created page with "====== Technologies ====== There are four different types of techology available in the game. ===== Army technology ===== Better technology levels lead to decrease movement...")
- 21:29, 12 October 2017 (diff | hist) . . (+213) . . N Strategic (Created page with "====== Strategic attacks ====== There are 4 types of strategic attack. * Launch boomer warheads * Launch warheads * spaceblast|Space bl...") (current)
- 21:29, 12 October 2017 (diff | hist) . . (+4,626) . . N Combat (Created page with "===== Combat ===== Combat occurs when a Superpower attacks either another Superpower, or neutral troops in a territory. Only one Superpower can remain at the end of the comb...")
- 21:28, 12 October 2017 (diff | hist) . . (+648) . . N Phase7 (Created page with "====== Phase 7 - Acquire companies ====== This phase allows you to purchase a company from a list of 10 available companies. These will be displayed with their associated pric...") (current)
- 21:27, 12 October 2017 (diff | hist) . . (+1,330) . . N Phase6 (Created page with "====== Phase 6 - Buy ====== This phase allows you to either buy from the market or another Superpower. Trades must be made for cash. Up to 20 minerals, oil and grain can be...") (current)
- 21:27, 12 October 2017 (diff | hist) . . (+2,896) . . N Phase5 (Created page with "====== Phase 5 - Build and research ====== In this phase a Superpower decides what military spending will occur, i.e. on new technology and forces. All Superpowers orders are...")
- 21:27, 12 October 2017 (diff | hist) . . (+2,555) . . N Phase4 (Created page with "====== Phase 4 - Move and attack ====== Phase 4 is the main phase of the game, where all the action happens. There are 4 possible sub-phases to Move and attack: ===== 1st o...") (current)
- 21:26, 12 October 2017 (diff | hist) . . (+1,258) . . N Phase3 (Created page with "====== Phase 3 - Sell ====== This phase allows you to sell any of your resources to the market at the current market price, or sell resources, technologies, strategic weapons...") (current)
- 21:25, 12 October 2017 (diff | hist) . . (+2,925) . . N Phase1 (Created page with "====== Phase 1 - Pay Salaries ====== This phase is the first in every turn, where each Superpower pays their bills for the up coming turn. ===== Defaults ===== At the end...")
- 21:23, 12 October 2017 (diff | hist) . . (+1,198) . . N Phase0 (Phase 0)
- 21:23, 12 October 2017 (diff | hist) . . (+4,149) . . Main Page (Welcome page)
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