Parâmetros do jogo
From Supremacy Wiki
Parâmetros do jogo
Este painel lista todas as configurações e níveis para o jogo em que você está.
Atualmente, os parâmetros disponíveis são os seguintes:
Parâmetros | Descrição |
---|---|
Prazo Limite | O momento em que o prazo limite para as ordens (em sua hora local), após o qual Forçar o Passe (Força Pass) pode ser usado |
Avanço de Prazo | A quantidade de tempo em que o prazo avança quando um pedido é processado |
Tipo de seleção das fase | Se escolhe o quais e quantas fases cada jogador irá realizar durante a turno |
Nível global de Envio de tecnologia de comunicação | Nível de tecnologia de espionagem necessário para enviar comunicação a todos os jogadores |
Send private comms tech level aaaaaaaaaaaaa Enviar nível de tecnologia comms privado | Espionage tech level required to send communication to individual players |
Send anonymous comms tech level | Espionage tech level required to send communication without revealing your Superpower |
Company Restart Cost | The amount of cash required to restart a company if it has been closed in a previous turn, or damaged by Fortuna event |
Tank Tech Level | The army research level required to be able to buy Tanks |
Boomer Tech Level | The navy research level required to be able to buy Boomers |
Nuke Tech Level | The strategic research level required to be able to buy Nukes |
L-Star Tech Level | The strategic research level required to be able to buy L-Stars |
K-Sat Tech Level | The strategic research level required to be able to buy Killer Satellites |
Neutron Tech Level | The strategic research level required to be able to buy Neutron Bombs |
Liquid Asset Percent | The percentage of a Superpowers cash that can be transferred to another Superpower during a single phase |
Blockade | Indicates whether companies are blockaded when they have no friendly port |
Siege | Indicates whether Superpowers can be prevented from trading with the commodity market |
Nuclear Winter Type | Indicates whether a Nuclear Winter rule is in effect |
Automatically force pass time after deadline | Time **after** deadline when the game will move on |
Buy position
Setting | Effect |
---|---|
Choose 1 | Superpowers choose one phase to participate in each turn |
Choose 2 | Superpowers choose two phases to participate in each turn |
Choose 3 | Superpowers choose three phases to participate in each turn |
Buy position | Superpowers choose three phases to participate in each turn, and spend cash to set their position in the queue; selecting the amount of cash to spend and whether they want to be first or last in the queue. |
The Superpowers are ranked then by the amount of cash spent against their preference to decide player order. |
Queue order is decided randomly in all Choose types, and when the same amount of cash is spent in Buy Position. In Set up, Pay Salaries and Build phases, all orders are processed simultaneously.