Difference between revisions of "Gameparameters"
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This panel lists all the game-level settings for the game you are in. | This panel lists all the game-level settings for the game you are in. | ||
Currently the available parameters are as follows: | Currently the available parameters are as follows: | ||
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+ | !Parameter!Description | ||
|Deadline|The time that the deadline for orders will pass (in your local time), after which [[force|force pass]] may be used| | |Deadline|The time that the deadline for orders will pass (in your local time), after which [[force|force pass]] may be used| | ||
|Deadline advances|The amount of time that the deadline advances when an order is processed| | |Deadline advances|The amount of time that the deadline advances when an order is processed| | ||
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|Nuclear Winter Type|Indicates whether a [[nuclearwinter|Nuclear Winter]] rule is in effect| | |Nuclear Winter Type|Indicates whether a [[nuclearwinter|Nuclear Winter]] rule is in effect| | ||
|Automatically force pass time after deadline|Time **after** deadline when the game will move on| | |Automatically force pass time after deadline|Time **after** deadline when the game will move on| | ||
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===== Buy position ===== | ===== Buy position ===== | ||
^Setting^Effect^ | ^Setting^Effect^ |
Revision as of 09:47, 13 October 2017
Game parameters
This panel lists all the game-level settings for the game you are in. Currently the available parameters are as follows:
Parameter!Description | The time that the deadline for orders will pass (in your local time), after which force pass may be used| | The amount of time that the deadline advances when an order is processed| | The method of choosing which and how many phases each player will perform during the turn| | Espionage tech level required to send communication to all players| | Espionage tech level required to send communication to individual players| | Espionage tech level required to send communication without revealing your Superpower| | The amount of cash required to restart a company if it has been closed in a previous turn, or damaged by Fortuna event| | The army research level required to be able to buy Tanks| | The strategic research level required to be able to buy Nukes| | The strategic research level required to be able to buy L-Stars| | The strategic research level required to be able to buy Killer Satellites| | The strategic research level required to be able to buy Neutron Bombs| | The percentage of a Superpowers cash that can be transferred to another Superpower during a single phase| | Blockade|Indicates whether companies are blockaded when they have no friendly port| | Siege|Indicates whether Superpowers can be prevented from trading with the commodity market| | Indicates whether a Nuclear Winter rule is in effect| | Time **after** deadline when the game will move on| |
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Buy position
^Setting^Effect^ |Choose 1|Superpowers choose one phase to participate in each turn| |Choose 2|Superpowers choose two phases to participate in each turn| |Choose 3|Superpowers choose three phases to participate in each turn| |Buy position| Superpowers choose three phases to participate in each turn, and spend cash to set their position in the queue; selecting the amount of cash to spend and whether they want to be first or last in the queue. The Superpowers are ranked then by the amount of cash spent against their preference to decide player order.|
Queue order is decided randomly in all Choose types, and when the same amount of cash is spent in Buy Position. In Set up, Pay Salaries and Build phases, all orders are processed simultaneously.