Difference between revisions of "Fase1"

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(Created page with "====== Phase 1 - Pay Salaries ====== This phase is the first in every turn, where each Superpower pays their bills for the up coming turn. ===== Defaults ===== At the end...")
 
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====== Phase 1 - Pay Salaries ======
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====== fase 1 - Pagamento de Salários ======
  
  
This phase is the first in every turn, where each Superpower pays their bills for the up coming turn.  
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Esta fase sempre é a primeira em todos os turno, onde cada superpotência paga suas contas para o próximo turno.
  
===== Defaults =====
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===== Insolvência =====
  
At the end of each turn, default orders are generated for each Superpower. If a Superpower does not have enough cash available to pay all their outgoings, the following order will be used to decide what is paid:
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No final de cada turno, as ordens de insolvência são geradas para cada Superpotência. Toda vez que uma Superpotência não tiver dinheiro suficiente para suas despesas, as seguintes ordens serão usadas para decidir o que é pago:
 
   - Loan Interest
 
   - Loan Interest
 
   - One army/navy per territory
 
   - One army/navy per territory
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   - Companies
 
   - Companies
  
===== Bank Statement =====
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===== Extrato Bancário =====
  
**Initial Cash** From the previous turn
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** Dinheiro Inicial ** referente ao turno anterior
  
**Income** This is calculated as 200 for each Superpower territories, and 100 for other territories.
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** Receitas** São calculadas por 200 para cada território de Superpotência e 100 para outros territórios.
  
**Take bond** The option to take your bond. Each Superpower has a bond at the start of the game, which can be cashed in from Turn 3 onwards which has a value of 500 + 500*Turn number. e.g. if cashed in turn 4 it is worth 2500.
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** Bond (Títulos de dívida) ** Títulos de dívida são basicamente um tipo de empréstimo. Cada Superpoder possue um Bond desde o início do jogo, que pode ser liquidado a partir do terceiro Turno, Este Bond tem um valor de $500 + $500 * o número do Turnos. Por exemplo, Se liquidado no 4º turno, vale 2500.
  
**Repay Loan** Loan capital to repay.
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** Pagamento de Empréstimo ** Principal de empréstimo a ser pago.
  
**Pay Interest** The amount of [[loan_costs|outstanding interest]] to pay from the loan figure at the end of the previous turn.
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**Pay Interest** The amount of [[loan_costs|outstanding interest]] to pay from the loan figure at the end of the previous turn. (tá Confuso)
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** Pagamento de juros ** O valor de [[custo_de_Juro|juros pendentes]] o pagamento do juro do turno anterior ocorre no final do turno.
  
===== Pay Troops =====
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===== Pagamento de tropas =====
  
Each force (army, navy or tank) costs $10 million to maintain. If you fail to maintain a force it will be removed from the board.  
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Cada unidade (exército, marinha ou tanque) custa $ 10 milhões para manter. Se você não conseguir manter uma unidade, ela será removida do tabuleiro.
  
===== Pay Companies =====
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===== Pagamento de Companhias =====
  
 
Paying a company costs $50 million, and allows you to receive its produce for that year, if it is not [[blockade|blockaded]] and you are not under [[siege|siege]]. Non-payment to a company means that the produce will not be collected. If you have resource level 1 or above, you will receive bonus resources when you submit your orders to the same as your level or each resource where you pay one or more companies. If a company was closed in the previous turn, or has been damaged by [[fortuna|fortuna]] then the company may cost extra to re-start depending on the setting in the [[gameparameters|game parameters]].
 
Paying a company costs $50 million, and allows you to receive its produce for that year, if it is not [[blockade|blockaded]] and you are not under [[siege|siege]]. Non-payment to a company means that the produce will not be collected. If you have resource level 1 or above, you will receive bonus resources when you submit your orders to the same as your level or each resource where you pay one or more companies. If a company was closed in the previous turn, or has been damaged by [[fortuna|fortuna]] then the company may cost extra to re-start depending on the setting in the [[gameparameters|game parameters]].

Revision as of 00:49, 17 October 2017

fase 1 - Pagamento de Salários

Esta fase sempre é a primeira em todos os turno, onde cada superpotência paga suas contas para o próximo turno.

Insolvência

No final de cada turno, as ordens de insolvência são geradas para cada Superpotência. Toda vez que uma Superpotência não tiver dinheiro suficiente para suas despesas, as seguintes ordens serão usadas para decidir o que é pago:

 - Loan Interest
 - One army/navy per territory
 - Remaining forces
 - Companies
Extrato Bancário
    • Dinheiro Inicial ** referente ao turno anterior
    • Receitas** São calculadas por 200 para cada território de Superpotência e 100 para outros territórios.
    • Bond (Títulos de dívida) ** Títulos de dívida são basicamente um tipo de empréstimo. Cada Superpoder possue um Bond desde o início do jogo, que pode ser liquidado a partir do terceiro Turno, Este Bond tem um valor de $500 + $500 * o número do Turnos. Por exemplo, Se liquidado no 4º turno, vale 2500.
    • Pagamento de Empréstimo ** Principal de empréstimo a ser pago.
    • Pay Interest** The amount of outstanding interest to pay from the loan figure at the end of the previous turn. (tá Confuso)
    • Pagamento de juros ** O valor de juros pendentes o pagamento do juro do turno anterior ocorre no final do turno.
Pagamento de tropas

Cada unidade (exército, marinha ou tanque) custa $ 10 milhões para manter. Se você não conseguir manter uma unidade, ela será removida do tabuleiro.

Pagamento de Companhias

Paying a company costs $50 million, and allows you to receive its produce for that year, if it is not blockaded and you are not under siege. Non-payment to a company means that the produce will not be collected. If you have resource level 1 or above, you will receive bonus resources when you submit your orders to the same as your level or each resource where you pay one or more companies. If a company was closed in the previous turn, or has been damaged by fortuna then the company may cost extra to re-start depending on the setting in the game parameters.

Phase selection (Phase 2)

This allows each player to choose which phases they will participate in during the rest of the phase, as detailed in the game parameters section.

Each player is set to participate in Build then Sell and Buy as default.

If any players have paid to influence the order of phase selection, the UN will produce a corruption report that details the cash that has exchanged hands.

Boomer movement

This allows a player to load nukes and neutron bombs onto boomers, and move them to any water territory on the board. If a boomer starts the phase in a home port, i.e. a sea attached to a home territory then nukes and/or neutron bombs may be loaded onto it. If a boomer is moved to a territory that is owned by the Superpower, they may choose to keep it visible, otherwise it will dive and be invisible to all other Superpowers. These boomers can then attack any navies or companies above using a boomer ambush.