Warhead
Launch warheads
Launch warheads is available to Superpowers with one or more nukes or neutron bombs. If a Superpower chooses to launch a warhead strike against a territory then the following process takes place to see if the attack is successful.
- The number of blanket L-Star slots for each Superpower under attack are fired against the number of warheads attacking that Superpower. - The number of specific L-Star slots defending a territory from all Superpowers is calculated. - Each unassigned L-star slot has a 25% chance of destroying 1 warhead. - Each assigned L-Star slots has a 50% chance of destroying 1 warhead, a 20% chance of destroying 2 warheads and a 10% chance of destroying 3 warheads. - If one or more warheads are remaining after the L-Star defense has taken place then the territory is nuked or neutroned, nuclear warheads are destroyed by L-Stars first if a territory is targetted by both types of warhead.
e.g. 2 warheads are fired at a territory defended by 1 assigned slot... ^%^Warheads hit^Attack Result^ |1-20|0|Success| |21-70|1|Success| |71-90|2|Fail| |91-100|2 (there aren't 3 to hit)|Fail|
e.g. warheads hits when fired at a territory defended by 2 assigned slots... |L-Star rolls^1-20^21-70^71-90^91-100^ ^1-20|0|1|2|3| ^21-70|1|2|3|4| ^71-90|2|3|4|5| ^91-100|3|4|5|6| i.e. A single warhead fired at a territory protected by two slots has only a 4% chance of success.
e.g. 2 warheads are fired at territories protected by 2 blanket slots |L-Star rolls^1-75^76-100^ ^1-75|0|1| ^76-100|1|2| i.e. There is a 56.25% chance that both warheads will be successful.
Both nuclear and neutron strikes can cause Nuclear Winters, depending on the game parameter set.
A hit by a nuke will destroy all forces and companies in that territory. A hit by a neutron bomb will destroy up to 6 forces, but leave companies intact. Land destroyed like this can be re-captured. Sea territories will revert to normal in the next turn, before Phase 1 - Pay Salaries.