Warhead

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Launch warheads

Launch warheads is available to Superpowers with one or more nukes or neutron bombs. If a Superpower chooses to launch a warhead strike against a territory then the following process takes place to see if the attack is successful.

 - The number of blanket L-Star slots for each Superpower under attack are fired against the number of warheads attacking that Superpower.
 - The number of specific L-Star slots defending a territory from all Superpowers is calculated.
 - Each unassigned L-star slot has a 25% chance of destroying 1 warhead.
 - Each assigned L-Star slots has a 50% chance of destroying 1 warhead, a 20% chance of destroying 2 warheads and a 10% chance of destroying 3 warheads. 
 - If one or more warheads are remaining after the L-Star defense has taken place then the territory is nuked or neutroned, nuclear warheads are destroyed by L-Stars first if a territory is targetted by both types of warhead. 

e.g. 2 warheads are fired at a territory defended by 1 assigned slot...

% Warheads hit Attack Result
1-20 0 Success
21-70 1 Success
71-90 2 Fail
91-100 2 (there aren't 3 to hit) Fail

e.g. warheads hits when fired at a territory defended by 2 assigned slots...

L-Star rolls 1-20 21-70 71-90 91-100
1-20 0 1 2 3
21-70 1 2 3 4
71-90 2 3 4 5
91-100 3 4 5 6

i.e. A single warhead fired at a territory protected by two slots has only a 4% chance of success.

e.g. 2 warheads are fired at territories protected by 2 blanket slots |L-Star rolls^1-75^76-100^ ^1-75|0|1| ^76-100|1|2| i.e. There is a 56.25% chance that both warheads will be successful.

Both nuclear and neutron strikes can cause Nuclear Winters, depending on the game parameter set.

A hit by a nuke will destroy all forces and companies in that territory. A hit by a neutron bomb will destroy up to 6 forces, but leave companies intact. Land destroyed like this can be re-captured. Sea territories will revert to normal in the next turn, before Phase 1 - Pay Salaries.